Materials are not correctly kept between rounds.

Summary

Class Selectors set to not remove any items from your inventory when you die, and having the Round Settings Device set to make you keep 100% of your materials between rounds, does not correctly work. And will instead remove the materials from the player, as well as their resources.

This issue is also present when the player is the last one standing.

Island settings are in the post, and I will also write them here.
Players are reset back to NO CLASS when then round starts. The Round Settings Device has the setting Keep Resources Between Rounds set to 100% (or 1.0). The Class that players “extract” on is Class 8, this class makes it so you do not drop anything upon elimination. Class selectors are set to NEVER remove anything from your inventory. Item slots are set to 3. Team Settings Device doesn’t change any settings and only gives the teams a name.

Video shows all related settings, once more.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Island Settings

Steps to Reproduce

Create a new island
Change the Island Settings to have multiple rounds
Change the Island settings to revert the Player’s Class to NO CLASS at the end of the round
Place down a Round Settings Device, and set Keep Resources to True and 100% (or 1.0)
Place down a Class Designer and Selector
Change the settings to make it so eliminated items are set to KEEP with items and resources
Change to that class mid-round
Die, from a device or another player

When the rounds ends, the player will not have their gold, building materials, or crafting materials you gave them or they have obtained. They will only have their weapons and ammo.

((BONUS BUG))
Place another Class Selector and Designer
Give the Class Designer Ammo, Materials, and Gold.
Enter the Class Selector associated with the Class Designer you just made.
At the start of the round, after the 1st round of being in the first class, enter that class designer.
It will reset all of your materials, ammo, and resources to that in the device, even when set to never reset the player’s inventory. (This is more easily seen, if the player has multiple options of classes, and they select the same one as the previous round. This bug also just happens whenever it feels like it at random)

Expected Result

The player should keep all resources, building materials, and gold at the start of the new round.

Observed Result

The player’s resources, building materials and gold is instead reset to 0.

Platform(s)

All

Island Code

3947-0686-4029

Video

Additional Notes

Uncertain if this plays a role; My island also has players being granted 25 gold for winning the previous round. The gold is correctly granted. Play my island code to see the bug yourself, it happens every round, consistently.

yeah should save the gold in this instance

Before this bug, about 2 or so years ago, this worked correctly.

Edit: I also want something that works only in the instance of the rounds, not the entire game itself. Using a save device would just create more issues than it would solve.

Bump, can we get someone looking into this please?

bump, need more eyes on this

Can more people see this?

This was not resolved this update.

Fire, hope this gets resolved soon, as it breaks older and current maps.

Hello @TheGamerSide67

We are unable to reproduce this here. Are there any other details that could be missing? Maybe something interacting with the ones you mention here?

The setup I have that has this issue is the Island Settings set to “Keep Items Between Rounds” with the Round Settings Device set to “Percentage of Materials Kept Between rounds” set to 1.0 (or 100%). If you need to, use my map to witness the issue.

I am able to recreate the issue on new islands by simply having the Island Settings and Round Settings Device in the island. The Default for items is set to drop, but I have the players “extract” on a new class that makes it so you keep items on death. However, the bug happens regardless of how the items are treated in the inventory, as being the last standing still resets all materials and crafting items from your inventory.

@Flak

NO WAY! LET’S GOOOOOO!!! I’ll keep the tread updated on when it’s actually fixed.

Issue was not fixed this update. Waiting for next. @Flak

Looks like a misclick or something, I’ll see what I can find out.

1 Like

Thanks. Here is also a better video that shows the extent of the issue. All Class Selectors are set to NEVER remove items.

FORT-1083021 has been ‘Backlogged’. This is an issue we’d like to address in the future.

Why is this backlogged? This literally breaks the main balance of my map and prevents it from being correct anymore. @Flak