I have created a static mesh wall and I have given it four elements. Now if I add a material to one of the elements on my mesh the material looks stretched and larger than it does compared to the standard wall that UE4 supplies you with even known they are exactly the same dimensions. Any idea why this might be happening? Thanks
It depends on how you created the static mesh wall.
The size of your UV’s are probably the reason, you might need to redo them to match the materials from ue4.
Rule of thumb in most 3d software tools is, the smaller the uv-layout in the uv editor looks, the bigger the material will look like.
As you can see, the size of your UV channel really changes the size of the material shown.
In image one, the UV layout is fairly big, but in image 2, its smaller, increasing the texture size. (visually)