Materials appear as plain color on my model

Hi!

I try to use imported .fbx model. The problem I can’t solve is why it is impossible to use UE materials on it.
I attach a picture. Both table and model wall are using M_Ground_Moss material. Why it’s so different? Project is built and preview is set on best quality.

Thank you for any advice!

did you apply uv-maps (uvw map) to your mesh?

I set Generate Lightmap UVs in Build Settings. Do I need to do anything else?

You need actual proper texture uv’s as well, made in your 3d application of choice.

It’s much better with UV’s generated. Thank you for help!