I’m trying to find out the best approach to take for a project. I need to have a low performance cost.
Do I make a single texture (with additional maps in the RGB channels) and a single material instance for each furniture/prop fbx, or should I have multiple material sets on an fbx and then reuse global material instances (like wood, chrome, painted metal etc)? For example, separating the metal parts into one material set, and wooden parts to another.
I am not sure what the difference in performance would be.