Thanks to the docs, I managed to get realistic skin and grass working. For a lot of environmental materials, I can use the default ones for inspiration and they look good in-game when I copy and swap the diffuse textures.
However, I’m stuck when it comes to clothing.
The above is a typical red casual shirt. The reference photo was from a shirt that I have.
And the above is a pair of tracksuit bottoms. The reference photo was from my Adidas tracksuit bottoms.
The problem is that they’re both too fabric-y and not subtle like real-life clothes are. I want it to be a tad brighter and for the bumpiness to be apparent only in a close-up. How can I go about doing this?
Any help would be appreciated