Materials acts abnormally on static mesh

I am applying my material to a imported static mesh, but it is rendered very weirdly and I can’t find the reason. However, it works normally when I apply it to the default cube and is shown normally in the material window.
Material:

Static Mesh:

When applied on cubes:

When applied on the mesh:

Any help would be appreciated.

So your UVs are too large, no?

Hi!

Just use a texcoord and you can tile it as you want! /or change the texture uvs of your mesh!

Thanks for responding.
But the problem is textcoord does not seem to have any effect. As in p3 the material shows completely normally on a much smaller cube.
I tried again and the left one is the original material and the right one is material with textcoord 100x100. Doesn’t seem to have any difference to me

Thanks for responding but the textcoord is not working, no matter how I change the material it is shown the same on this mesh


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I think you’re just tiling the bump and not the texture… please try the suggestion below!

  • if you could show the texture uv of the mesh… do you have more than 1 channel?

For now, just put the texcoord into the texture, then into the base color, I think that bump node is messing it up…