I’m running off of the 4.13 branch of the github source. When I try to build with unrealbuildtool, during cooking it will stall at this point and never end. Deleting materialeditortutorial.uasset allows me to get past this point.
Hello,
I have a few questions regarding this issue:
- Does this occur when attempting to cook a clean, blank project?
- How are you cooking the project? Are you using any special commands?
- Are you receiving any errors during the cooking process or is it just stalling at the same point every time?
Thanks
I haven’t seen it on clean blank projects. I’m not sure why my project is cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial.
Just File->CookProjectsForWindows.
LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘None’ is not a standard unreal filename or a long path name. Reason: Path should start with a ‘/’
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.08.19-22.37.18:039][ 0]CookResults:Warning: Warning Unable to find package for cooking None
Bump, the same issue as paul.jan725 . every time when cooking the “MaterialEditorTutorial.uasset” ,UE4 stop building the project. I have wasted a whloe day to wait it complete.
Hey OpsStudio,
paul.jan725 has been unable to reproduce this in a clean project. Have you seen this on your end in a clean project or is it only occurring in the project you are currently working in?
I haven’t been able to reproduce this at the current time, but I’ll continue to investigate to see if I can get the same issue on my end.
In the meantime I’d recommend removing that file if it is only causing you issues, as I wouldn’t imagine it would have any negative impact.
Sorry , I just upgraded my project to 4.13 preview 3 today,so i can’t figure out the problem in preview 2.
Empty project with starter content have no this issue in preview 2 ,i checked out last time. with same contents can build success in preview 3.
Since it sounds like your issue is resolved, I will mark this topic as resolved. If the issue returns, feel free to return to this thread and provide updated information and I’ll be glad to continue investigating.
Have a great day
Hi Sean,
I post here because I had the same issue. Cooking hangs on materialeditortutorial in 4.13p3 (for hours, on two machines. tried to clean project from intermediate stuff and everything).
After a search I came here and saw there is no real solution. So I just deleted the whole C:\Program Files (x86)\Unreal Engine\4.13\Engine\Content\Tutorial directory. The build went through in a minute or two afterwards and runs fine. The project was migrated from 4.10 to 4.13p3.
I don’t need any help, I post this just as information. Maybe this helps others who come here and someone will find out why this happens.
- Ben
Same thing here on same material when packaging ASTC for Android on 4.13.1 from Github downloaded today.
Edit: It happens that something else just caused an exception at the same time as materialeditorturoial is packaged as described in this thread. (In my case it was a create render target blueprint node in construciton script.)
Could you please provide the full repro steps that you are using when you’re experiencing this issue? I haven’t seen it occurring on my end as of yet.
Thank you
Hi Sean, I didnt try it again. But it happend when I wanted to test the new create render target bp node on android. I send u dl link for the project on forum.
A exception occurs somewhere in one of the render source files when you package this project for ASTC and Open GL 2.0
This error basically only occurs when you have a create render target node in a blueprint which is placed in a level i think. Not sure if anything else caused it… Its basically the same blueprint from the content example render level.
Hi spaceharry,
I apologize for the delay. Are you still experiencing this issue?
I have had a chance to test it and I’ve tried reproducing it in a clean project but I can’t seem to get the same results. If you are able to reproduce it in a clean project, please provide a detailed list of repro steps.
So i just came here to say that I am having the same issue with a 4.14 promoted build. It will just hang for hours (not failure, can still be cancelled) on both developer and shipping packaging:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.10.02-03.25.35:215][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial → E:/Documents/Unreal Projects/BrandMaker 4.14/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
Update I simply moved the Tutorials folder out of my source build content folder, packaged, then put it back and everything worked fine.
Do you have a set of steps that we can follow to reproduce the issue on our end? I’ve attempted to reproduce it in a clean project a few times but I have not been seeing the same hang that you seem to be experiencing. If you are unable to reproduce it in a clean project, the workaround of removing the tutorials folder during packaging seems to be the best bet for the time being.