Material WPO

Hey everyone,

first of all, I’m not sure if this is the right section, but I hope it is. Now to my problem.

I have a plane mesh and a landscape. I want to use World Position Offset to move the vertices on the Z axis to the terrain height, so that the plane is exactly on the terrain and there are no “holes”.

What nodes do I need to use to achieve this?

Since I’m quite new to materials, I have no idea how to do it, so I hope somebody can help me.