so I made a robot 3dmodel and un unwraped most part of it, not every part. and designed a very sinple purple color texture to it’s head, to test if the texture works in UE4. Surprisingly after I create an material, a Texture sample node, and hit apply, the purple color doesn’t show up, only thing changed visually is the defaut gray color of the material become a bit light gray.
CHeck list:
all live preview button active
I have disabled the default material, cleaned everthing
My uv is correct, except I imported the hole robot model, but only unwraped some part of it’s uvw, because some small parts like the screws are not needed to unwrap at all, I dont this this matters who knows?
my texture file is a 8 bit TGA file, and this purple base color is designed on top of the uvw template, and the uvwtemplate is hided before I save the file, in photoshop
I have also uploaded screenshots. After I finished edit my texture in PS, I save it as 8 bit file, because this is the only way I can save the file as TGA, I need TGA in my project. And the background becomes white, can anyone tell me why this is also? I suppose this is how it works.
If I solve this problem I will finished the texture design of every part on the uv.
So what went wrong? I have been reserching this for 3 days and no anwser found. it has stoped my project, I start to think about learn Unity 5 instead, but I dont want to give up. Anyone can help help please:)
