Hey
Ive been trying to tile a texture onto a cube that tiles per face vis axis scale. i also needed the face to keep the tiled texture when i rotated it. Progress is good however ive come to a problem and am unsure if its a bug or a error with my material.
The problem is that when i scale below 0.5, the vertices on that face seam to loose their normals?
Im using the default unreal cube.
Any guidance is appreciated.
Thanks