On Android specifically, when attempting to display a material which is created using a render target of an avatar, onto a UI widget, it does not render at all. However, if I change the material blend mode to opaque it shows, albeit with a black background around the avatar.
I need to be able to show the avatar with a transparent background but it seems that when using any form of transparency the material doesn’t render at all on Android. I should add that it works perfectly when running on Windows.
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by default capture components use hdr (which is something i highly recommend disabling on android). to get it to work, cahnge the capture source to BaseColor in Rgb (Deferred Renderer Only). This will probably look wrong on windows (with a black background or something) but look correct on android… also double check to make sure youre setting up transparency correctly in the material.