MATERIAL - using a material to distribute numbers around the perimeter of a shape (hexed!!)

Hexes, it’s always hexes.. If I was a Lantern, my color-weakness would be the color-hexes..

I have a hex-based game with the need to put numbers at the corners (or the middle of the sides) to illustrate attack-weights, movement-costs, etc. I have a few ways I thought I could use such things.

Regardless, consider this shape and where the diamonds/stars are might be numbers:

Ideally I’d like to be able to put a number there, but at a minimum of cost as I want to avoid having to keep track of 100’s of hexes worth of decals, etc. To-wit vs using a discreet mesh per number, or a decal, which would be several per-tile, I thought why not just-make-the-material-do-t?? (always my goto-solution :smiley: the lazy-man’s game..).

That being said I found some useful resources, but don’t have the math-chops to quite pull it together..

Visual Tech Art has an excellent video on scattering that comes close, but it’s gridded vs hexed:

Is this something that might be doable in UVs when making the mesh? Otherwise, is there anyone out there that might find this problem ‘interesting enough’ to make a pass at it? :palms_up_together: I can already get text to appear as I want via an Epic tutorial, but I cannot seem to marry the two and add the hexeyness I require..

ref: