Material using 2 differents UV channels

Hello !

I recently started using UE4. I got this object, i created, and i will be used several times. To save uw space, it’s mapped symmetrically.

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The question is : is it possible to go back in 3ds, remap on a second channel, and use another texture made with text and icons above this ? Without using decals ?

I looked for this on the web, couldn’t find. I hope i didn’t miss an obvious tuto/post.

Yep, use a texture coordinate node to pick the UV channel for the text/icon texture, and have that texture blend/overlay/lerp with the main texture.

Hooooo ! Didn’t noticed this option in the node. I’m trying this tomorrow morning. (It’s a bit late to start experimenting over there)

Thanks tahnks tahnks again ! :smiley: