Material turns invisible when changing Engine Scalability Settings. How to fix this?

When in Editor, Material is visible on the mesh (which is a cube) when scalability is set to Cinematic or Epic, but when I change it to High, Medium or Low everything is gone! The remain objects still show their material, but this one is just the one not working. Same happens if I click Play on Simulated or Play in ViewPort also it does not show up.

If I click on Launch button to get the application running or Play button to run as Standalone Game I can see the material… I really dont know if there is a bug around… or if Im missing some configuration elsewhere.

I really need to fix this, my project is already on a delay because of this.

Probably material not shown in lower scalability, because it uses some high end features, like tesselation, refraction, pixel depth offset…

But I don’t understand whats the problem. If material shown in epic scalability, and in game, why do you need to fix it?

This material is part of a product I will put on Marketplace and it is highly customizable. That being said, how useful is a material which you can´t properly configure in small settings if you can’t see it in editor?
Also, it does not use tesselation, refraction, pixel depth offset… but I have a custom node which might being using a function which might be causing this… I have to find those functions documentation and understand if there is an alternative for when using low settings. That’s probably what is causing it.

use (r.SceneColorFormat 4) console command under high, medium, or low.
This is because the screen color format value is 4 in Epic and cinematic and 3 in the others.

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