Thanks RyanB that worked really well, I was unaware that there was an option for that.
I’ll mark this one as resolved, but I still have a minor issue.
I have added the head and attached via a socket with the lighting settings you suggested however I have a slightly different shadow type for the head compared to the body.
I have provided an image to illustrate:
Is it that the skeletal mesh (body) casts a different shadow compared to a static mesh (head).