I have a camera attached to the socket of a character, I would like to make the head and neck transparent so that no back faces are visible in first person however I would like the mesh to still cast the same shadow as if it wasn’t masked.
I have tried masking the head/neck through the material but that gets rid of the shadow for the head/neck when I observe the shadow on the ground.
Has anyone had this issue and found any solutions.
Thanks RyanB that worked really well, I was unaware that there was an option for that.
I’ll mark this one as resolved, but I still have a minor issue.
I have added the head and attached via a socket with the lighting settings you suggested however I have a slightly different shadow type for the head compared to the body.
I have provided an image to illustrate:
Is it that the skeletal mesh (body) casts a different shadow compared to a static mesh (head).
That may be because you need to set the attachment to be shadow parented. Looks like the smaller bounds are causing a sharper shadow. I think there is an option for shadow parenting somewhere under the component settings.