Material Translucent 4.12 problem

Hi, My question is:When creating a new material (for ex:curtain) on Unreal Engine 4.10 the opacity and normal pins were on at Material Translucent ,but on UE 4.12 you can only choose opacity pin,normal pin is not active,
how can I use both of them again? thx.


bd16998001dc1a215e272d26a07bcc17979bbc45.jpeg

Does not anyone know? Please help me :frowning:

Swith to another lighting mode. You have Volumetric NonDirectional which does not use normal for shading. 4.12 just show this more clearly.

I tried and it work now. Thank you so much for reply :slight_smile: