I’m trying to create a looping tiled material that I could use for stuff like generic walls and floors on level prototyping geometry, but the problem is that the material stretches as I scale up the cubes.
Is there a way to make 1 material tile always have the same dimensions? Like a single tile will always be 1 meter square on every model no matter how UVs are set up?
Here is a tutorial on the subject: [Unreal Engine] - World Aligned Texture - YouTube