Dear all,
I just started using UE4 and I have come accross a very weird problem: I have two StaticMeshActors - one Floor_400x400 from the starter content and a standard cube. If I apply the same material to both, it gets tiled on one Floor 400x400 but stretched on the standard cube (see image).
How and why on earth does this happen and how can I have control over it?
Thank you for your kind help!
