Material That Runs At Lower FPS?

Hi. I can’t find any info about this… I’m trying to make material that updates with a slower framerate. In materials with some kind of animated movement. So by this I don’t mean the speed of the movement, but the steps it takes.

Hey @DuckJohnn

what exactly do you want to do?

To manipulate the time a change in the material happens you can

  • Use a timer to change a parameter
  • Use a timeline to change a parameter
  • Use the Time node and multiply it with a small value
  • Use a panner node an plug in a low speed
  • First two “parameter” options are out of question, because I’m not gonna add those event separately for every single thing I want to use it.
  • For the third and fourth one… Like I said, I don’t mean the speed of the movement. That just slows it down, but it still moves at 60fps.

I want that the movement in the Material look like it’s running at for example 15 fps, or 8, or 3 fps

this does the math straight forward. fixed time interval. you’d have to invert or do some more math to get to 2nds or 3rds precisely. i dunno either what the precision looks like if you run this for a couple minutes or hours. the multipication pushes the floats quite alot. but it’s dirt cheap.

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