I’m a unreal engine newb, currently working on my first game, diligently trying to learn the in’s and out’s of the engine. I was working with my artist to create a certain effect for a specific environment in my game and I wanted to know if something like this can be created with a material texture instead.
you’ll find attached the two effects. One is a linear gradient that is applied to a flat square on Photoshop, the other is once that gradient has been applied, an effect called crystallize is applied, giving it this polygon look.
trying to create a floor like this that looks good on tilemap has been a bit of a pain and I wanted to ask if its possible to create a material shader or texture (not sure what it’s called, please forgive me ) that can give a flat square this look or maybe a look across all squares in the tilemap or so. Not sure if this is the right place to ask, but I figure it would start with the material and maybe I can then escalate the question to paper2d for how to apply it on a tilemap properly.
Thank you for your time,