I’m working on a new Landscape Material and was testing some stuff and got some errors with the count of Texture Samples. In other words I don’t understand the counting logic.
I set this material up with the comment of each function represents the texture samples used in each function. Which makes a total of 15/16 Samples. This worked fine until I replace a function with another with the same Texture Sample count.
So I created a new material that is way simpler to test it out and added 4 different Textures and the Count is at 2/16. How is UE4.15 counting the texture samples and why is it different every time? I mainly work with UE 4.13 and never had any of these issues there.