Excuse me, everyone. I would like to use a material to present different effects on different objects. How to add multiple images to a shader and randomly select one of these textures for presentation
Hey @qiuter!
Can you provide more specifics on the effect you are trying to accomplish? In the meantime, check out this non-Epic affiliated tutorial that may be what you are looking for:
Any additional specifics you provide may go a long way in solving your problem!
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Hey @qiuter!
Check out this non-Epic affiliated tutorial that uses noise, tiling, and cubemaps to achieve the effect you are looking for:
I hope the above is the solution you need!
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Thank you very much, that’s exactly what I’m looking for
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