I’m trying to wrap my head around something that’s happening with a material in UE4.
I’m trying to take a texture, create a material out of it, and then map it to the face of a cube. When I set the X and Y Tiling Method in the texture to Clamp, the texture is not displayed at all when the material is applied to a mesh (the basic Box in this case). When I set it to ‘wrap’ or ‘reflection’ the texture displays. However, regardless of how large the box is the texture is repeated 4 times in each quadrant of the face.
When I’m looking at the preview in the Material Editor it displays as expected.
Thanks in advance!