Hey guys,
in this thread I will share the progress of a litte side project I am doing atm ![]()
First of all, please excuse me if I will fail to provide constant updates. We have a lot of stuff going on at work right now and since I also want to play Lego with my son, there will definitely be hard times in working on this ![]()
But yeah…its still very exciting to work on this, since its the first time I have UE4 at home (I am used to it from work, however…you know…you dont always have time at work to go crazy in the way you want^^)
This project actually started when I saw an awesome screenshot of a Bugatti concept car from some guy (called jmv design) on deviantart (so the design credits of the car go to him^^). I liked it so much that I wanted to model it and render it in realtime.
The goal is to achieve a look as real as possible (like what I can do with the tech and modify it atleast as far as I can without much coding knowledge). So yeah…getting UE4 actually is a blast for this kind of project! ![]()
And whats also very cool is, there are a lot of obstacles to overcome (like no good translucency right now, no multilayered brdf with second spec ability…think of multicoated carpaint, no real area lights, etc^^) and that makes it even more interesting to find nice workarounds ![]()
I have modeled most of the basics of the car hp right now and for the wheels I have a textured lowpoly. I am still using the hp with a veeeery bad unwrap in the engine since I am far away from having the model finished and baked (****…I never thought how time consuming it is to model a car just with a couple of screens and no blueprints xD)…so I guess I will have my slowest progress there xD
The rest of the scene is a material test where I worked on cool concrete tiles and a floor material, and I also worked on a good way to do lightsouces, and, what better way is there than to try nice bubble lights^^
I am also working on a blockout for the scene righ now but I wont show it until its at least something worth looking at ![]()
Sooo…enough writing for now, here are some screens!
http://imagizer.imageshack.us/v2/xq90/841/0kzd.jpg
This is the lightest I have been working on. I didnt really do much on the post…so lensflare looks crappy and yeah…not much tweaking there yet^^ However I think doing lights like this (even in other situations with bulbs and tubes) could be a nice thing.
Now just a couple of screens of my test room with the car, some carpaint testmats and a couple of lights to see how the reflections behave with different carpaints and the shapes.
http://imagizer.imageshack.us/v2/xq90/836/uuu7.jpg
http://imagizer.imageshack.us/v2/xq90/843/9pp2.jpg
http://imagizer.imageshack.us/v2/xq90/834/grv8.jpg
http://imagizer.imageshack.us/v2/xq90/841/yc3b.jpg
http://imagizer.imageshack.us/v2/xq90/843/hl3w.jpg
Hope you like it and please…feedback is very much appreciated! ![]()
Cheers
 Tried the carpaint in the standart level and I think it looks pretty cool already^^ Just added a skylight to the scene and tweaked the fog a bit…so nothing fancy in here. Still need to get my hands on the source code to tweak the cubemap rez to get better reflections^^
 I’ll keep an eye on this one!

 ) Will post some shots of the mat later as well