Im trying to make a material which displays a spline as seen above. I have no idea where to start basically and was hoping for some directions!
Here is what i have in unreal at the moment:
I need to draw the spline along the points.
The points are currently individual widgets in UMG attached at runtime to a canvas panel slot.
Each point has a Longitude and Latitude value, and some math to convert it to canvas panel screen space (which im hoping can be used in a material?).
In the executed version of the game there are only 4 points!!
I hope someone can shed some light on this, many regards