My material looks fine in substance painter; however, whenever I export the textures and set them up in UE4 (doing it the same way i always do) I end up with a horrible seam. I did a test and exported the textures into blender and everything looked just fine as well. I am unsure as to what could be causing the issue as it seems more like its related to lighting? Its not the normal map (assuming) as when I saw out the normal with something else or nothing the issue still persists. The seam runs up from the thumb to the end of the arm but heres an image at about the same angle
Substance: Screenshot - 35d731f71b2d02571fd3e1ed3beadad8 - Gyazo
Blender: Screenshot - 9e00be84438644e0ef53fe043dc86b70 - Gyazo
UE4: Screenshot - dc87fec31b7ddb522e313439dd9cf4af - Gyazo
Screenshot - 91344d6d267c67bb2c437a7e2bd5fa10 - Gyazo