Material showing obvious seams from substance to UE4

EDIT: found out the root cause of the issue, so in my master material (the SubstanceMaster) i had the normal map set to some random texture that did not have the normal map setting as i think it was an ambient occlusion map, so the sampler type was set to linear color just like the base color was (which is why the color was a bit off as well), once i fixed that everything was good to go and normal again -_-

When you import a Skeletal Mesh, select “Import Normals” instead of recreating normals