Material setup - Metallic / Specular (using DDO)

Hmm, all I can do now is direct you to the bpr bible: Physically Based Rendering Encyclopedia - Google Docs

and to lesser extend DONTNOD Physically based rendering chart for Unreal Engine 4 | Sébastien Lagarde if there is no info there… nooo clue.

Let me know if you find a perfect way :slight_smile: