Hello, I have been having an issue with layering an emissive texture (fire) behind the base color (grate). Simply I am trying to have the base texture remain constant (or get darker), while the emissive ramps up from 0-1 with a scalar parameter thats set in the BP. I have tried dividing the base color with different values but the minute the emissive gets turned on to 1 it breaks and the base color isn’t visible anymore. I guess I am trying to backlight the texture as if it were part of the actual mesh that was backlit by an emissive
Emissive at 0
Emissive at 1
Material setup:
The only part of the material thats not showed is the rotate on Y part, just so that it spins and gives the illusion of movement. If anyone has any suggestions that would be awesome, I have been racking my brain trying to get this to function properly