Hi,
I bought a texture pack for landscape one year ago. And now i want to use it in Unreal Engine. But i can’t use it exactly.
I have color, roughness, AO, bump, gloss, depth, hi-gloss and normal maps.
http://i.hizliresim.com/njrO90.jpg
Here is the sample from the brochure:
http://i.hizliresim.com/ErJPNA.jpg
Roughness map----> Roughness
AO map----> Ambient Occlusion
Normal map----> Normal
Gloss map----> Specular?
Bump map ----> Bump Offset node with normal map? or tesselation?
Depth map----> ??
Hi gloss----> ??
How can i achieve making same material on brochure?