Material Scaling?

Does anyone know what’s going wrong here, I have a static mesh I’m trying to cover with the standard default M_Brick_clay material it for some reason comes across entirely grey, I’ve opened up the material and tried to adjust the texture coordinate node to each of the textures and it makes no difference what am I doing wrong and how do I rectify this?

it should look like:

but looks like this:

Here’s the material bp:


I’d really appreciate some help

Your static mesh probably needs UVs.

Hi Zac, Issue is its just a torus thats been developed in the engine with the modelling tools, how would I fix the uvs, is there a quick fix?