Hello, I understand similar questions have been asked before, but I cannot seem to find an answer to this issue (If it’s an actual issue).
The glass material in the image seems to refract back around the corners/through the material when refraction is enabled.
It’s using the typical setup for refraction (lerp between 1/IOR with a fresnel) so I’m unsure what I am doing incorrectly.
Although I’m using a scene capture cube to fake the reflections, using any of the different lighting modes seem to have the same issue.
Any help would be great.