I tried and searched everywhere for this but couldn’t find an answer.
Can anyone support me with ideas to stop the flickering. its very visible on the white marble floor.
I tried to use different materials, and change reflection from Lumen to Ray tracing or GI but nothing help.
Thank you, its a work under process, Using Blender, with Unreal Export plugin.
But I kind of worried at this point, if I couldnt fix this issue, I might lose the project.
Changing reflection from lumen to ray tracing won’t help. You need to first enable hardware ray tracing support, then set Default RHI to DX12, and then tell Lumen to actually use ray tracing.
The rendering settings in UE5 have became a bit of an overwhelming mess so newbies have no chance of using them properly.
Enable hardware ray tracing
Tell Lumen to use HW ray tracing
Tell Unreal to use Ray Tracing instead of Lumen for reflections
Thanks for your support.
But still not working, I don’t know if its me, it does look a bit better though.
I would really really appreciate some more ideas., I have a very big project, I tried to do Unreal Engine 4, its just too much time consuming to start all over there. not to mention quality was really bad, Lumen works like magic, this is my first project ever using Unreal Engine, I never tried UE4 yet.
Indeed, Reflections in PostProcessVolume Reflections were on Lumen. Now I am using Raytracing
But now I am not happy with quality of colors and shades. it look pretty dull, is there something as a newbie I am missing?
Does that mean Now I have to bake the light? I am getting a message of 49 unbuilt items?
Do I need to add
Some gentleman on YouTube propose to add this code (r.D3D12.DXR.AllowEmulatedRayTracing = 1)
to DefaultEngine.ini (Which you find in your Project Folder/Config/DefaultEngine.ini
I think I managed to add, but I didn’t see any difference.
for light flickering , you can go : Project settings, Rendering, Default Settings, Anti-Aliassing Method, and choose Temporal super-resolution (TSR) , it work for mee