Material properties for Exnem hair

Hello,
I purchased Exnem Body Hair for g8 from Renderosity and am looking for help in translating the properties to unreal.
I used Daz to unreal bridge however the default translated material properties don’t show well in Unreal. I have been able to improve this by modifying the material blueprint adding opacity, back scattering and some specular reflection but it still saturates and becomes invisible in direct light. I already spent over 1 week on this and was wondering if you or anyone you know has figured out the best ue4 materials for this product. Have not found this information despite many searches. I can share my existing blueprint if that helps. I would like to start with light blonde hair to get an “aura effect” when light shines on and through the hair.