Material Problem

Hey Guys,

I’m experiencing a problem with the Starter Content Materials. I created a box in 3DS Max 2016, flattened all of the UV’s and Packed them. When I import them to Unreal 4.10, I try to assign a texture to the Mesh, but it doesn’t line up. But when I apply the same material to the architecture that comes with the Starter Content, the material is fine. See the imagines for references.

You just need to create a new material, and put your texture in the right canal…save, and assign your new material to the mesh.
i think it will be good