Hello [mention removed]
Thank you for reaching out and bringing this issue to our attention.
I was able to reproduce the issue you described.
Thank you for taking the time to share a repro project and making a video.
Regarding the unexpected behavior, I’ve noticed that the Droplets/Leaks parameter, when disabled, disables other parameters from the list.
It looks like, although the copied parameter is enabled, once pasted, it is set as disabled.
I did some experimentation, and when we “Copy All Parameters In Group”, this is what we end up with:
Bypass Droplets/Leaks.Override=False,Droplets/Leaks.Override=True,Droplets/Leaks.Value="True",World-Aligned Mapping.Override=True,World-Aligned Mapping.Value="True",Dripping Droplets.Override=True,Dripping Droplets.Value="True",Global Effect.Override=True,Global Effect.Value="0.400000",Rain Patter Effect.Override=True,Rain Patter Effect.Value="True",Rain Patter Speed.Override=True,Rain Patter Speed.Value="0.500000",Droplets Amount.Override=True,Droplets Amount.Value="2.000000",Droplets Normal Intensity.Override=True,Droplets Normal Intensity.Value="0.500000",Leaks Normal Intensity.Override=True,Leaks Normal Intensity.Value="0.200000",LeaksSpeed.Override=True,LeaksSpeed.Value="1.000000",Scale.Override=True,Scale.Value="(R=0.300000,G=1.000000,B=1.000000,A=1.000000)",Wet Albedo Darkening.Override=True,Wet Albedo Darkening.Value="0.000000",General Wetness.Override=True,General Wetness.Value="1.000000"It looks like the issue is due to the space in the “Bypass Droplets/Leaks” variable name, the lack of added quotes, and the subsequent variable having the same name as the one before, minus the Bypass part.
This works fine:
"Bypass Droplets"/Leaks.Override=False,Droplets/Leaks.Override=True,Droplets/Leaks.Value="True",World-Aligned Mapping.Override=True,World-Aligned Mapping.Value="True",Dripping Droplets.Override=True,Dripping Droplets.Value="True",Global Effect.Override=True,Global Effect.Value="0.400000",Rain Patter Effect.Override=True,Rain Patter Effect.Value="True",Rain Patter Speed.Override=True,Rain Patter Speed.Value="0.500000",Droplets Amount.Override=True,Droplets Amount.Value="2.000000",Droplets Normal Intensity.Override=True,Droplets Normal Intensity.Value="0.500000",Leaks Normal Intensity.Override=True,Leaks Normal Intensity.Value="0.200000",LeaksSpeed.Override=True,LeaksSpeed.Value="1.000000",Scale.Override=True,Scale.Value="(R=0.300000,G=1.000000,B=1.000000,A=1.000000)",Wet Albedo Darkening.Override=True,Wet Albedo Darkening.Value="0.000000",General Wetness.Override=True,General Wetness.Value="1.000000"Basically, when pasting, the word “Bypass” is being discarded, and then Unreal sets Droplets/Leaks.Override to false, and instead of immediately setting it back to true when it receives the command a second time, it is being ignored.
So the root cause is the lack of quotes.
I’ll report this issue and share a trackable link once I have it.
All the best,
[mention removed]