Hey Guys,
I’ve tried to set a Vector parameter that I can change in my level blueprint as a test of the function but it isn’t changing it like I want it. I must be setting it up wrong but I have no idea where.
Here is my simple material which is applied to the objects I want to change:
Then I have the Material Parameter Collection itself:
And finally the Level blueprints themselves:
The string prints but I see no change in the material I placed and I have no idea why haha
Thanks!
Your blueprint is fine, but the BaseColor output of the material expects RGB values between 0.0 and 1.0, not from 0 to 255, so you’ll have to divide those values by 255.
Ah you are correct it works now! interesting, I wouldn’t have thought it would do that haha I have also realised for what I’m doing which is just swapping between static colours, so changing material is prob a better bet for me as I don’t need an animated colour.
Thanks a lot!
By the way, for your purposes its even better to, instead of creating a material for each color, create one material with a vector parameter plugged into the color output and make material instances of that to set the vector parameter to the color you want to use. Just to be clear, I mean ‘static’ material instances, so by right clicking a material and creating a material instance asset.
This way, there is only one material to compile instead of multiple that essentially are the same.
Yeah I’m already using material instances anyway at least. Your right though, I imagine vector parameter is more efficient haha