I am trying to figure out how to achieve a simple parallax for a material that gives a sense of some depth as a camera passes by (horizontal axis only is preferred). This is an old technique used on window interior textures.
I think it’s using a bump offset, but I’m not sure how to set it up.
Eventually my plan is to take an image, and using a grey-scale ‘mask’ set up multi-plane parallax effects that give the impression of depths at different distances.