Material only renders the output when it’s only facing the x-axis. When I rotate it towards y-axis the output is black
Try putting a reflection capture in the scene. If that doesn’t work, can you show the material?
Already have a sphere reflection capture in the scene
Ok… so is there something going on in the material?
Yeah. I’m trying to set the UV parameters of the material with Text Coordinate.
Can you show a picture of the material graph?
Ok, makes no sense… :-/
Change your directional light to ‘moveable’.
I did a build and now everything works perfectly! Thank you for your help. Appreciate it