Material of the mesh not imported properly

Hello guys, my designer made a mesh with a material applied on it. The file is exported from blender with the type .fbx When i try to import it in UE4 the mesh is imported properly but the material that comes with it is white, why?

The FBX pipeline only has support for basic materials so an ocean shader done in cycles is for sure going to be more advanced. I would recommend asking your developer if they could help you recreate the ocean material in Unreal. There are also a lot of optimization considerations when rendering water in real time vs using cycles in Blender.