Summary
<#> NewMaterial_material was not created
This is the issue I’m currently stuck with. I see this in every project of mine, even the templates from UEFN
This causes me not to be able to access Materials / Change their properties (booleans…)
Also, Module import path above shows as this: # Module import path: /InvalidDomain/MegaFights/Materials
Please fix this issue!
Thanks
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create a Material
Create a new verse file via Verse Explorer
Try accessing this material via MaterialName : Materials.MaterialName = Materials.MaterialName{}
Expected Result
It should make it accesible in verse code.
Booleans etc. properties cant be changed atm.
Observed Result
An error of InvalidDomain and <#> MaterialName_mateial not created in the Assets Verse File
Not being able to access their properties as they are not shown in the file
Platform(s)
windows
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Additional Notes
Please fix this issue