Here is the material i created, properties like metalic and such seems to aply correctly only with plane colors, but not the normals or textures.
This is what it looks like with the material applied.
This is the fbx on blender, I just created the mesh and assigned empty materials to different parts of the mesh so i could map them later on unreal and use different materials for each part. (its the only way that worked for me to have different materials on one mesh)
I’m just starting to play around with the engine and it looks very promising all what I could do with it. But because I’m a noob at the time im not very familiar with some concepts:
Im creating a static mesh in blender and managed to separate some parts of it so I can apply the desired materials later with Unreal (materials are created in UE4). The problem is that once that I imported the mesh to unreal it works just fine, except for the fact that it seems the normals of my materials just dont work on that mesh, in other objects the materials works fine (eg: blueprints and other imported meshes), am I doing something wrong? the scale is the problem?
PS: sorry im kinda noob and my screenshots are partially in spanish.