Material/Model Glowing in the Dark

Hey there. I´m pretty new to Unreal Engine 4.

Currently i´m redoing the slenderman game in purpose to get the engine started. I´ve came across following issue.

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My Slenderman is shining like a christmas tree. He seems to be the only Model/Mesh/Material shining like that, so i don´t think it´s a world setting, since everything else works just fine (with the free assets of Infinity Blade for example). Anybody knows where this issue comes from?

Not very spooky if my monster shines like a christmas Tree in the middle of a dark Forest :smiley:

I do have to say that i´m not into importing models and materials at all yet (mainly focused on Blueprints), so there might be an obvious mistake i didn´t spot yet.

Imgur

ok, that’s emissive, and it ignores light and shadows. your whole material is wrong :smiley: diffuse or albedo should be in the base colour pin. the blue texture is the normal map and should be plugged into the normal pin.

it worked! Thanks for the kinda dumb question i guess. I´m just new around here and didn´t want to get stuck in a 5 hour Material tutorial over such a basic question if you got me. Actually i only ended up combining the notes to emissive color, because else i couldn´t make his material actually apply at all. My issue was that i missunderstood the principles of Base Color.

So thanks alot!