“Forward Shading” under “Forward Renderer” is checked, if that’s what you mean. However, “MSAA Sample Count” is set to “4x MSAA” already.
I’m not sure what good a screenshot would be. The problem is this: I create a new, blank material. I set the blend mode to masked. And any value between the threshold (0.3333) and 1.0 that goes into “opacity mask” produces a translucent effect, just like a translucent material. Everything below 0.3333 is invisible, as expected, and everything from 1.0 upward is completely opaque. The problem is the translucency in a masked material.
I don’t think that’s how it’s supposed to be, is it? In my understanding a masked material is either visible or not visible at any given point, but not gradually translucent.