I’m trying to mess around map generation & rendering in UE4(trying to get similar results as Experilous: Procedural Planet Generation). Specifically, I need to be able to create mask for individual regions on map. My original plan was to create procedural mesh with topology that would corespon the map.
I don’t have much experience with materials and as far as I know there is no other way to paint on mesh face, which is essentially what i want. I’m sure there has to be a way to achieve this in some useable manner(ignoring obscure options like drawing using DebugHelpers and etc.) but i have tried every option that i could think of and im still stuck. If someone more experienced would show what approach to use i would be very grateful.