Hi all,
Pretty noob question here.
I made a clearcoat material, relatively simple. It looks find like I would expect it on some meshes I imported, but very different on others.
When applied to primitives in UE it looks fine.
All meshes were part of the same FBX file exported from Maya.
Checked normals etc in Maya to make sure those are fine.
Any ideas what as to what the cause might be?