Hello, so I’ve got this project that takes place entirely inside a three bedroom house. Now, the material I have on the wall, looks pretty good up close
So does anybody have any idea why this is happening and what I can do to make this material not look so fuzzy from a distance? Any and all thoughts are appreciated c(:
Always have mipmapping turned on unless you are drawing textures in 2D directly to the screen, like for a HUD. Otherwise you will see issues like that all over the place, and your GPU will have to work harder for objects in the distance.