Hi, I have a simple Translucent Unlit Material. Its a circular progress bar.
The material was made on a computer with a AMD GPU. When the Material runs on an Nvidia GPU with the same parameter values, its looks different.
As you can see, the material looks a lot thinner when executing on a Nvidia GPU.
The material is fairly simple.
Does anyone knows why this is happening ? And if there is something that i can do to prevent this ? The material is used to represent some data to the player, and on Nvidia GPU, is very difficult to see what it is representing, and if we bump up the thickness parameter, then it’'ll look bad on AMD’s GPU’s.
Any advice is welcome.