When working with materials LOD will take care of reducing the texture size, but there are often times when things like normal maps, noise, etc aren’t needed a long distance. I’ve seen this get used with position vs camera position and removing maps or altering maps depending on distance (kind of like material LOD, without having to have a duplicate material). My question then, is which is the best coarse of action?
- World Position vs Camera inside the Material
- Quality Switch
- Use 2 different materials in the LODs
- Something else?